Dunderbeck
Grind magical creatures into sausages in this frantic inventory-management auto battler, set in the mystical land of Cincinnati, Ohio.
Full Press Kit
Complete archive containing all screenshots, logos, branding, and key art assets.
Layered Key Art
High-resolution background, foreground, and Photoshop (.PSD) files for layout work.
Description
"Dunderbeck" is an unconventional RPG set in the mystical land of Cincinnati, Ohio. Survival is defined by what you carry and what you consume. In this world, every object is multifunctional: you can wield any item as a weapon, utilize it in a deep crafting system, "Tetris" it into your backpack to use later, or, if you are feeling peckish, eat it! Combat is automatic, so your survival depends entirely on what you hold in your hands and what you place between your lips. From metal spears to ex-unicorns, everything might not be edible, but it is certainly eatable.
Trailers
Trailer #1
Trailer #2
Screenshots
Download .zipLogos & Branding
Download .zipAdditional formats or styles may be available in the logos zip file.
Key Features
- Grind Up Everything: Every item in the game can be ground up and used to make new items.
- Weaponize Everything: Every item in the game can be used as a weapon.
- Organize Everything: Every item in the game has a size and a shape.
- Consume Everything: Every item in the game can be eaten.
Credits
Lucas Miller
Lead Designer, Lead Developer, Lead Artist
Luke Noonan
Project Manager, Writing, Design, Programming
Adam Liszkiewicz
World Building, Writing, Design
Anton Hand
Game Direction, Art, Design, Voice
Alex Bertram-Powell
Illustrator, Concept Artist
Garrett Rose
Music Composition, Performance & Engineering
Abigail Corfman
Writing Consultant
Matthew Carroll
Marketing