Dunderbeck
Grind magical creatures into sausages in this frantic inventory-management auto battler.
Download Full Press KitDescription
Grind magical creatures into sausages in this frantic inventory-management auto battler, set in the mystical land of Cincinnati, Ohio.
History
Work begins on a game concept titled Dunderbeck, inspired by Darwin's beetle story, Cincinnati's meat processing history, and the folk song that it shares a name with. Initial builds include a dungeon crawler, a realtime factory simulation, and a minigame collection. In 2023, the current game design is decided upon. In July of 2025, the demo was released to the public.
Key Features
- Grind Up Everything: Every item in the game can be ground up and used to make new items.
- Weaponize Everything: Every item in the game can be used as a weapon.
- Organize Everything: Every item in the game has a size and a shape.
- Consume Everything: Every item in the game can be eaten.
Credits
Lucas Miller
Lead Designer, Lead Developer, Lead Artist
Luke Noonan
Project Manager, Writing, Design, Programming
Adam Liszkiewicz
World Building, Writing, Design
Anton Hand
Game Direction, Art, Design, Voice
Alex Bertram-Powell
Illustrator, Concept Artist
Garrett Rose
Music Composition, Performance & Engineering
Trailers
Trailer #1
Trailer #2