Dunderbeck

Grind magical creatures into sausages in this frantic inventory-management auto battler.

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Description

Grind magical creatures into sausages in this frantic inventory-management auto battler, set in the mystical land of Cincinnati, Ohio.

History

Work begins on a game concept titled Dunderbeck, inspired by Darwin's beetle story, Cincinnati's meat processing history, and the folk song that it shares a name with. Initial builds include a dungeon crawler, a realtime factory simulation, and a minigame collection. In 2023, the current game design is decided upon. In July of 2025, the demo was released to the public.

Key Features

  • Grind Up Everything: Every item in the game can be ground up and used to make new items.
  • Weaponize Everything: Every item in the game can be used as a weapon.
  • Organize Everything: Every item in the game has a size and a shape.
  • Consume Everything: Every item in the game can be eaten.

Credits

Lucas Miller

Lead Designer, Lead Developer, Lead Artist

Luke Noonan

Project Manager, Writing, Design, Programming

Adam Liszkiewicz

World Building, Writing, Design

Anton Hand

Game Direction, Art, Design, Voice

Alex Bertram-Powell

Illustrator, Concept Artist

Garrett Rose

Music Composition, Performance & Engineering

Trailers

Trailer #1

Trailer #2

Screenshots

Download .zip

Logos & Branding

Download .zip